Working On… Rituals

Rituals

Rituals or incantations, depending on the source you read, are meant to give players new options to deal with problems outside of combat. Long casting times, spell components and high personal costs are trademarks of a ritual, which prevent the player from using them often.

Personally, I like rituals. They are like a cooking recipe: you gather the ingredients, prepare the food and start cooking. And the best part is you don’t need to be a spellcaster to be able to cast a ritual, you just need to have the appropriate skill. As a GM, this give the commoners and non-spellcasters of my worlds the ability to use spells in their daily lives. It gives evil NPC’s a chance to be preparing a ritual that will change the world, while the players try to interrupt it. It can even be turned into a quest, like making the players look for rare ingredients to perform a ritual to save a party member.

Rituals make adventuring easier and give NPC’s access to magical powers. Rituals should therefore be unique spells with a specific function or purpose and with that in mind I’ve started designing my own rituals. A ritual to disenchant or enchant magic items is a good example of a ritual that can make life a lot easier for a party. My veil gate and solar travel rituals give the players options to travel to other places that might be impossible for them to reach otherwise. Other rituals, like the art of war, hellfire assault and genesis are excellent rituals for villains to use in their evil schemes and in the hands of commoners some rituals can be used to protect themselves (Hidden Veil, Create Dwealmor) or as a means of trade (Enchant Magic Item).

Like the rituals in many other sources, my rituals come at a cost: often a ritual requires valuable items or even a part of the caster’s soul in the form of an xp cost. It might also leave the caster weakened or exhausted after finishing the ritual. Despite all that, the biggest cost is often paid when a ritual fails: rituals can suddenly have the opposite effect, give false information or can even lead to the death of the caster.

Silence…

Hi Guys, there haven’t been much activity on the site lately, because I’m busy creating a campaign guide from the very same site. It will be the 1st edition of the Imarand, the Twin Worlds Campaign Setting. I haven’t don this before so all is pretty new to me, and while I can manage myself well with the English language, it isn’t my native language an thus making the creation process a tad slow.

As a added bonus, I have the table of content available as a preview on what I’m writing.

Imarand Campaign Setting Preview
Imarand Campaign Setting Cosmos Preview

Also the links: The Angry DM (@TheAngryDm) made a good article the fun of playing games, and RPGs in general. http://angrydm.com/2014/01/gaming-for-fun-part-1-eight-kinds-of-fun/

Mike Meals (@mikemearls) pointed out a nice preview of a D&D documentation, in honor of the 40th birthday of D&D last week. http://vimeo.com/85059163

Sly Flourish (@SlyFlourish) came up with a lazy trap generator. http://slyflourish.com/trap_generator.html?utm_source=twitterfeed&utm_medium=twitter

And a good article how D&D can affect your life: http://www.salon.com/2014/01/21/all_i_needed_to_know_about_life_i_learned_from_dungeons_dragons/

Twitter

For those of you who like to follow the updates of CustomWorlds I have set up an Twitter account that can be found here: https://twitter.com/ImarandRPG. and will be using #customworlds.

Also vacation season is over (GamesCom was great, gone camping, and started a new job) and now I can get back on working on the setting adding more flavor to the game

Get some Character

Made a new addition to the wiki, this time many wonderful traits for the heroes of Imarand have been added. In addition to that all resent updates have been uploaded in the new dataset for PCGen.
The dataset can be found on the downloads page of by clicking here.

And you are?

So….., time to break the silent and give you guys a update on what is happening.
Fleshed out some noteworthy people on the face of the worlds and organizations that the players can talk to and interact with.

And did some good work on functionally on the website, build event and bounty board for use with the campaign. Imported YouTube videos and blog to my DokuWiki as you probably have noticed.

Also created 2 new house rule I’m happy to have, Horror and Taints, both work together to give the player a sense of danger and morality with the campaign. And while I with my party group are still play testing it gives some nice role-playing opportunities for the players.

Still I’m got the feeling I’m missing something within my world, an story or lore element that makes the campaign more unique, vibrant and alive. Got and idea, drop me a line, or two, you know where to find me.

What is D&D?

Found this great YouTube clip about the D&D, tabletop RPGs and their influence. Also a good explanation for those who are unfamiliar with the game.

Like how point out how it’s all about the story telling in the game, the GM/DM 1) who will tell a great interactive story, where you as a player can determine the outcome of that story. And by doing so, you’re telling your own story of your character.

Read More

Largest Content Update Evar!

The new content for Terria is now live on the wiki, for the War of the City-States I have created an new storyteller for the events that transpire during the war. Old Pantasma has reclaimed its seat as a city-state, and rivals Mag-Mell in magical power.

Besides that the Wild Mage class got is well deserved share of attention and now hold all the information you need to play the class. Also new feats have been added that are specialized in Wild Magic.

I so love the chaos and mayhem the Wild Mage class can create, just to help that chaos I have created a Wild Surge Generator with almost 300 different kind of results when a Wild Surge happens.
These wild surge also make excellent Curses if you are in need of one.

But there is more! There are 2 new prestige classes, the Curse Collector and the Wind Blade.

  • The wind blade is an agile but defense fighter, who uses the air the defect blows and projectiles. Slashes of air give the wind blade the ability to hit enemies from a small distance.
  • The curse collector works on both side of good and evil. As martyr of curses or as a harbinger of misfortune.

That’s it for now, hope you enjoy it. Tijn out!