The Waking Titan

Been busy with new content, hoping to write a new adventure for my campaign setting. This adventure will start in the City-State of Umar.
And for that cause I have created a highly detailed map fo this city.

For this I have created this premise the to bring the party together and the general plot line.

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New Maps

After some time, and some discussion, I have made some changes to the map op Ianna and Terria, that will impact the Twin Worlds slightly.
The original though behind the World of Ianna, where island kingdoms, where the main mode of transportation would be by boat of with the aid of magic. Whereas Terria would be on massive landmass, dotted by city-states and would be the beacons of light within the world. These changes to the maps should bring focus back to these original ideas.

This doesn’t means that the kingdoms, city-states and landmasses are gone, the might reappear in later publishings.

 

    

Tijn

Shadowspirit

With a loud snap the twig breaks under my left foot.

Screaming the creature turns around in front of me. I feels his gaze upon me although it’s face isn’t visible. It makes my hair stand up on the back of my neck. Goose bumps appear on my bare arms as the invisible gaze pierces my soul and despite the balmy spring-night I’m shivering.

The shadowspirit shakes its head. As long it stand still its body fades away in the darkness between the trees only to become visible as its moves. As a shadow between shadows. On my guard I tighten my grip on the hilt of my sword. The point of my unwieldy, two-handed weapon points towards the ground. Hoping that my clumsy posture and burdensome sword-strikes will mislead my opponents, but this isn’t an ordinary opponent. It will not underestimate me. It underestimates nobody.

The shadowspirit one of the creatures Xuno faces during her journeys throughout the lands of Ianna and Terria. As I’m reading through Xuno will try to put the enemies Xuno faces into stat bloks.

Xuno has recently been release and is available in any (online) bookstore or the Celtica’s webshop and is written by my wife Maite Donker.

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Xuno

Has been a while that I had posted something, but got some great news.
My wife, Maite Donker, had been writing a book written within this very setting and now this book is being published by Celtica Publishing. Her first publication, so she very happy about this.

Her book Xuno is written in Dutch as the the Publisher is mainly focused on the Dutch market, but there might be a small chance the book might be translated.

Xuno will be available in December 2016 through any (online) bookshop or the Celtica’s webshop for € 15,00. Like a preview of the book before you buy, read it here (in Dutch), chapter 1 and 2 of Xuno.

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Generate me some Content

Over the recent months I have build some random generators on this site, that can help any GM generate settlements, randoms monsters, encounter tables or even an encounter calculator for Pathfinder.

I have build generators to bring come much needed content to this site, as well trying to learn myself a bit more advanced javascript techniques for use in future projects.

I hope to build a Dungeon/Encounter generator as well as a random Item/Treasure generator, but haven’t had the time the flesh them out. Even to creation of the content for the campaign setting has slowed down, as the group is playing quite irregular as of late.

So checkout the following links:

Settlement Builder
Pathfinder Encounter Calculator
Random Monster Generator

Also check out this PFS Sessiontracker some of the dutch PFS players build to keep track of the scenarios, modules and even adventure paths you have played, making it easy for the GM to find scenarios your player haven’t played yet.

PFS Sessiontracker

Welcome to Vigilton

The village of Vigilton stood guard over an site of historic importance  for centuries. Although the meaning of it’s ritual is slowly been forgotten with the passage of time. This site simply called “the Vigil” represents a bond of trust between mortals and primordials when they still walked the face of Ianna.

Vigilton, is an new adventuring site I have created for use whit the Imarand campaign setting, the players start out as locals taking on the mantel of local militia tasked to protect the village and the site called the vigil. But all will go horrible wrong  as goblins discover the place and break the seals of this ancient tomb.

The village of Vigilton is an rural framing town on the edges of the Durnmon Kingdom, depending much on trading their goods in the nearby city Passhaven. Vigilton does, get its fair share of adventurers using the village as base camp before heading out into the mountains.

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The story continues, a new adventure

A while ago I have created this adventure as a part two the the Court of the Dryad Queen adventure and takes the player back the the court to further investigate the fallen star deep within the dungeons of the old fort.

I borrow the idea for the adventure from the movie Evolution (2001) and created the Starstone Monsters to emulate a bit of the monster in the movie, giving is its own strengths and weaknesses.

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Imarand Races Artwork

Over the last couple of months I have been working with the amazing artist Kim van Deun to bring some live too the various races of the World of Imarand. Has been a wish from the start to bring the Imarand Campaign setting to life with artwork, and why not start the the races the pretty much define the setting.

We got the Silvain, the guard and protect the life giving tree, and the goddess Iyassia, the Siliban cursed and neither living nor undead, the Madilar skilled merchants and traders, but very deceptive with their ability the change appearance. The Beastmen of the various Sha tribes, and the former slaves to the dragon who have fought for the hard earned freedom the Dragonkin

Be sure to take look at her other amazing artwork she has created on her website.

http://www.eyesintheforest.com

I must say the results are stunning, take a look for yourself.
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Starstone Monsters

Recently I watched the Evolution movie again, and it gave me an idea for a monster and encounter, that I’m currently incorporating into a new adventure, that goes further the court of the dryad queen (L3-T8) ends.

For simplicity the template and monster I have created isn’t exactly the same, but it does bring the idea into the game. And it would make a good recurring monster. The Starstone Evoled creature template that works well on any animal, fey, humanoid, magical beast, plant or vermin creature. While the Starstone Ooze, is a little menace that keeps the players on their toes, when they are eradicating these pests.


CREATING A STARSTONE EVOLVED CREATURE

A “Starstone Evolved” is an inherited template that can be added to any creature (referred to hereafter as the base creature). Most starstone evolved creatures are based upon animals, fey, humanoids, magical beasts, plants or vermin. A starstone evolved uses the base creature’s statistics and abilities except as noted here.

CR: Same as the base creature +1.
Alignment: Always Neutral.
Hit Points: A starstone evolved creature gains +2 hp per HD.
Defensive Abilities: A starstone evolved creature has immunity to fire and slashing damage, gains a weakness to cold and the following defensive abilities. But losses the any other elemental resistances it might have.

Reactive Regeneration (Ex): Whenever hit by an attack that deal fire or slashing damage, it regerates 5 hit points and gains 1 evolution point.

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