New Maps

After some time, and some discussion, I have made some changes to the map op Ianna and Terria, that will impact the Twin Worlds slightly.
The original though behind the World of Ianna, where island kingdoms, where the main mode of transportation would be by boat of with the aid of magic. Whereas Terria would be on massive landmass, dotted by city-states and would be the beacons of light within the world. These changes to the maps should bring focus back to these original ideas.

This doesn’t means that the kingdoms, city-states and landmasses are gone, the might reappear in later publishings.

 

    

Tijn

The Prestigious

This time I have some prestige classes that have lying around a long while, and are a part of the Imarand Campaign Setting for a while now.

First off we have the Curse Collector, a calling that both can be used to perform good and evil deeds. The curse collector could take the form of a martyr that lifts a curse of the unfortunate few. Or Few walk a path as judges, to determine if the punishment of the curse is still deserved, and passing curses to those who earn it. Some even walk the path of dark harbingers, leaving death and doom in their wake as they travel form village to village.

The Wind Blades, are a lose defensive force of the the City of Braxris, this force is inspire by the element of Air and use speed and finesse to defeat their opponents. Although the don’t answer to any authoritative force within the Kingdom of Adriell, the always been their when the city needed them.

Lastly the Seekers of Old, the seekers are trained to recover any item without the owner or guardian ever noticing, but if the need there is no other way, they can use recover items by force. Because they often need to go into hostile area the seekers make use of adventuring groups provide security and survivability, but often keep their true motives and organization hidden. Although both the agents of the guild and organization are called seekers the roles are completely different, they are both called seekers and they maintain the cover to investigate rare magical items without much suspicion.

 

Imarand Races Artwork

Over the last couple of months I have been working with the amazing artist Kim van Deun to bring some live too the various races of the World of Imarand. Has been a wish from the start to bring the Imarand Campaign setting to life with artwork, and why not start the the races the pretty much define the setting.

We got the Silvain, the guard and protect the life giving tree, and the goddess Iyassia, the Siliban cursed and neither living nor undead, the Madilar skilled merchants and traders, but very deceptive with their ability the change appearance. The Beastmen of the various Sha tribes, and the former slaves to the dragon who have fought for the hard earned freedom the Dragonkin

Be sure to take look at her other amazing artwork she has created on her website.

http://www.eyesintheforest.com

I must say the results are stunning, take a look for yourself.
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Guild Advancement

Got the question from my players “Can we advance in a guild we are part of?”, well with these boons using Fame Point the player can advance in any guild gaining boons and even becoming guildleader. This could be a blacksmiths guild, trader’s guild, thieves’ guild of even and organization like the Seekers of Old.

This will be the first set-up for and guild advancement system within the game.

Initiate (1 FP): You are a full-fledged member of the guild, whenever you are within a city that houses a guild hall of guildhouse you get free lodging, stabling and food.

Member (2 FP): Obtains membership in a regional guild, providing a player character with a 10% discount on a certain kind of goods associated with your guild. At the GM’s discretion.
Requirement: Initiate Boon
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Working On… Rituals

Rituals

Rituals or incantations, depending on the source you read, are meant to give players new options to deal with problems outside of combat. Long casting times, spell components and high personal costs are trademarks of a ritual, which prevent the player from using them often.

Personally, I like rituals. They are like a cooking recipe: you gather the ingredients, prepare the food and start cooking. And the best part is you don’t need to be a spellcaster to be able to cast a ritual, you just need to have the appropriate skill. As a GM, this give the commoners and non-spellcasters of my worlds the ability to use spells in their daily lives. It gives evil NPC’s a chance to be preparing a ritual that will change the world, while the players try to interrupt it. It can even be turned into a quest, like making the players look for rare ingredients to perform a ritual to save a party member.

Rituals make adventuring easier and give NPC’s access to magical powers. Rituals should therefore be unique spells with a specific function or purpose and with that in mind I’ve started designing my own rituals. A ritual to disenchant or enchant magic items is a good example of a ritual that can make life a lot easier for a party. My veil gate and solar travel rituals give the players options to travel to other places that might be impossible for them to reach otherwise. Other rituals, like the art of war, hellfire assault and genesis are excellent rituals for villains to use in their evil schemes and in the hands of commoners some rituals can be used to protect themselves (Hidden Veil, Create Dwealmor) or as a means of trade (Enchant Magic Item).

Like the rituals in many other sources, my rituals come at a cost: often a ritual requires valuable items or even a part of the caster’s soul in the form of an xp cost. It might also leave the caster weakened or exhausted after finishing the ritual. Despite all that, the biggest cost is often paid when a ritual fails: rituals can suddenly have the opposite effect, give false information or can even lead to the death of the caster.

Get some Character

Made a new addition to the wiki, this time many wonderful traits for the heroes of Imarand have been added. In addition to that all resent updates have been uploaded in the new dataset for PCGen.
The dataset can be found on the downloads page of by clicking here.

And you are?

So….., time to break the silent and give you guys a update on what is happening.
Fleshed out some noteworthy people on the face of the worlds and organizations that the players can talk to and interact with.

And did some good work on functionally on the website, build event and bounty board for use with the campaign. Imported YouTube videos and blog to my DokuWiki as you probably have noticed.

Also created 2 new house rule I’m happy to have, Horror and Taints, both work together to give the player a sense of danger and morality with the campaign. And while I with my party group are still play testing it gives some nice role-playing opportunities for the players.

Still I’m got the feeling I’m missing something within my world, an story or lore element that makes the campaign more unique, vibrant and alive. Got and idea, drop me a line, or two, you know where to find me.

Largest Content Update Evar!

The new content for Terria is now live on the wiki, for the War of the City-States I have created an new storyteller for the events that transpire during the war. Old Pantasma has reclaimed its seat as a city-state, and rivals Mag-Mell in magical power.

Besides that the Wild Mage class got is well deserved share of attention and now hold all the information you need to play the class. Also new feats have been added that are specialized in Wild Magic.

I so love the chaos and mayhem the Wild Mage class can create, just to help that chaos I have created a Wild Surge Generator with almost 300 different kind of results when a Wild Surge happens.
These wild surge also make excellent Curses if you are in need of one.

But there is more! There are 2 new prestige classes, the Curse Collector and the Wind Blade.

  • The wind blade is an agile but defense fighter, who uses the air the defect blows and projectiles. Slashes of air give the wind blade the ability to hit enemies from a small distance.
  • The curse collector works on both side of good and evil. As martyr of curses or as a harbinger of misfortune.

That’s it for now, hope you enjoy it. Tijn out!

Minor Update

Well there weren’t much updates the last couple of months. Lots of sections on the wiki got minor update to correct syntax and spelling errors. Also Got some new players, see the players page to view their character sheets.

Currently I’m working on some new content in the world of Terria:

  • War of the city states
  • The lost city state of Old Pantasma

Got some artwork going but it’s a long and frustrating progress, same goes for the upload of the adventures. Well that is for this update, I’ll keep you guys posted.

Monsters & Stuff

Some strange goblins have appeared in Imarand, The goblins of the Black Cauldron . In addition some other monsters have also appeared within the bestiary.

  • Swift
  • Wolfboarfox

Think they will make excellent ranger companions.
Also checkout the downloads, all the player races, spells, feats, etc. have been updated in de latest PCGen 6.x update.

Well that it’s for this update.
Next up more NPCs, Heroes and maybe some player info, and hopefully some art work to brighten up the site. If I remember how to draw.